Touch-first interaction, lightweight WebGL, mobile-specific choreography, gesture systems and responsive reinterpretations of ideas built desktop-first elsewhere in the Lab.
Each card opens an isolated experience — none of this loads anywhere else on the site.
Archive right, delete left.
The search bar hides above the fold.
The centred card lifts on its own.
The indicator moves before you let go.
Swipe the room's own call.
Three resting heights, one drag.
Hold to open a menu that isn't a tap target.
The second tap is the whole gesture.
Two fingers, one photo.
The picture answers to how far you pull.
Pick a row up, the rest step aside.
Resistance, then a spinner earns its keep.
The previous screen lives just off the left edge.
A fill that has to finish, not a tap that has to land.
One button, three ways to reach us.
Drag the line between before and after.
Tap it, or throw the thumb across it.
The tap leaves a ring where it landed.
The list has an edge, and the edge has some spring.
A real buzz where the browser allows one.